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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000191
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Text File
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1998-04-08
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1KB
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35 lines
FITini
// This is the LRM projectile Data File
[ObjectClass]
l ObjectTypeNum = 8
[ObjectType]
st Name = "lrm" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 25 // ID number for this object type
l Appearance = 0x00000000 // was 0x060001A4
l Duration = 2 // Lasts forever = -1 (s) 2 second burst
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[BulletData]
f Velocity = 200.0 // m/s
f BulletsPerSecond = 2 // number of spheres per second.
ul maxBullets = 20 // max number of spheres around.
ul DmgLevel = 20 // Damage per Round??
ul SoundEffectId = 8 // Id of soundEffect to play on Fire.
f BulletLength = 8.0 // Length of Bullet Effect
f BulletWidth = 2.0 // Width of Bullet Effect
uc BulletColor = 10 // Yellow for now
f CloseDistance = 25.0 // Distance from target when bullet goes away.
ul SmokeObjectId = 652 // No smoke on a bullet?
ul BulletHitEffect = 656
ul BulletMissEffect = 481 // Effect to play when LRM misses.
ul LightObjectId = 697
FITend